May 07

An update from Simon

Well here we are, Chip and I, back in Annapolis after a trip from hell and back to Cape May, right at the edge and beyond of Delaware Bay.

There’s heaps to recount after already 7 days over here, however the days are so full and exhausting that I’m unable to do them full literary justice. The below pic sums up my impressions of America, from its daunting scale to friendliness and variety of attractions. Truly a must- visit destination, and all this in sleepy downtown Annapolis:

20130506-133356.jpg

The half-pound lump cake….ON CRACKERS made me guffaw out loud, you gotta be joking mate??

Chip nearly killed me going up the Delaware, my God the US Coast Guard forecasts were monumentally bad. 5-10 knot winds and calm? More like 30 and 6 foot washing machine waves! Thank god I didn’t get seasick! Falling over in his kitchen was bad enough.

Flightsim Snippets

The flightsim world seems to be continuing nicely, with some sectors seeing ever more addons and developments happening, for better or worse.

FSBREAK closing

Some sad news I just saw is the closure of the FSBreak podcast, that came as quite a shock to me as a very early adopter.

Then again, their extremely long format of over 2 hrs was unsustainable for just Eric to support, and as Eric says, all good things eventually need to end and change is inevitable, especially when it comes to the lives behind these things- that’s just as relevant to me. Such major community inputs take up a huge amount of personal time, sustainable

In a way their closure might be good news, it’ll leave an opening for other smaller operators to cover things in more concise ways. Heck, I might look into video coverage and streaming of a few chats myself on return. Anyway, I wish Eric in particular the best of luck for the future in whatever he does, and thanks for all your hard work and innovation.

OUTERRA PROGRESS

Yes this game engine is taking an eternity to develop, but seeing this video featuring a well known Xplane developer’s plane (DDenn) flitting between the procedurally rendered forests got me very excited for the engine’s future.

There’s a fair bit of progress to be made, eg they have a developer starting to work on more varied 3d trees and terrain, as well as amazing looking rocks in the terrain. Importing real world road and other data is yet to occur. Tools for importing collada models for scenery have been implemented but I’m yet to see any evidence of convincing buildings, though this video certainly reveals the potential. As ever, a real sleeper to watch!

HOW I FEEL ABOUT XPLANE

I managed to test fly Carenado’s new 64 bit Saratoga for Xplane the other week, I enjoyed my revisit!

Certainly the plane was spectacularly good, amazing new reflections and camera controls.

I said to Chip today that the immediate impressions of Xplane’s flight model were very strong after flying P3D and DCS for so long. Really violent wind shifts, skittish handling, no real weight or inertia feel. Now don’t get me wrong, vanilla FSX is pretty ‘on rails’. But combine Active Sky 2012 weather with the excellent inertial camera effects of ezdok, together with the superior weather handling response of P3D, then you get a stable, heavy feel of flying an aircraft in moving air, very satisfying and pretty close to my own experiences of being in a GA.

Scenery continues to be my main whinge, the nuclear winter terrain and buildings being the largest failing. I’ve flown the London City to Liverpool route using UK2000′s sceneries and Orbx’s England, a truly immersive and stunning experience that is soooo satisfying and challenging. And this is before P3D version 2 that appears likely to be out this year.

WHERE IS NORCAL AND THE SAAB FROM X-aviation?

It’s May. It’ll be June soon. Obviously we don’t really care anymore, but it’s fun to remind those poor folk over at Tumbleweeds Manor. Ain’t life cruel? Maybe they’re delaying release for the new Xplane 11 soon to be announced?

IS THIS SITE DEAD?

I’ve had a few questions re this. I bet some hope that we do die!

Nope it’s not, though the good ole days of huge posts regularly will be a thing of the past. Chip will post infrequently, I will post more so but certainly not enough to replace the regular coverage of FT56′s. Think of it more as quality over quantity, and I like to think that all my posts will be of interest to those of the broader simming community, as they’ll generally cover the more significant news snippets. And as ever, any contributions from good writers are welcome.

But expect a bumper edition if NORCAL or the SAAB embryos crawl up the mammalian womb of the pregnant Wombat to suckle at the teat of us simmers’ wallets. IF we get a free review copy that is…

Keep well everyone.

Burp.

Apr 20

Sailing in the skies

Just came back today from a full-on day’s sailing training, very difficult at first, with a more advanced learning curve in heavier weather! Since we spent most of the day ‘close hauled’, with the boat leaning over to leeward (ooh look at me, I even sound like a sailor now!), meaning away from the wind, with all us poor sods leaning back to keep the damn boat from tipping over. It really was like flying over the waves. Continue reading

Apr 19

XsimReviews : Scenery Review : Panama Tocumen International (MPTO ) “Hub of the Americas”

16th Apr Article HeaderI have been through the Panama Canal twice, and the things that come to mind is that both times was that first everyone on both ships were brought together and given a lecture on going into Panama City.It was dangerous, taxi drivers fleeced you (they would drive you out somewhere out-of-town and demand 5X the fare to take you back to the port), women were raped (and dumped for your attention), your wallet was always cleaned out and you would never, never, never go into Panama City at night.

Keep to the official (highly priced) tours was the order of the day. Even with this warning a few still got into taxis and went off to seek some exciting nightlife (breaking two golden rules) and where never seen again?

The second memory is that it was hot, stifling boiling jungle hot, The crime may have been cleaned up by now and the City maybe is now a better place to visit, but my guess is that the heat is still as hot as ever.

Seperator scenery reviewScenery Review : Panama Tocumen International (MPTO ) “Hub of the Americas” : Santiago Butnaru

(IATA: PTY, ICAO: MPTO)

Santiago Butnaru’s latest release in Panama City brought the memories flooding back, The Canal and the heat.

Panama City is positioned on the Pacific side of the canal that separates the North and South Americas.

panamaAnd the airport MPTO is situated to the east of the city.

MPTOTocumen logoMPTO_north(North-East)

MPTO_South(South-West)

It is great that developers don’t always choose the obvious choices of scenery to design. In fact airports like MPTO wouldn’t even be on your radar unless it was available as a quality scenery such as this.

But once you are there you suddenly see all the possibilities of how you can use it to fit in with your overall flying.

It is called the “Hub of the Americas” for a reason because it opens up routes in all directions in going to the North (Americas) or South (Americas) but also North into the Caribbean and its multitude of Islands.

I flew in from Miami and had a look at the airport from the air before landing on RWY 3R.

Fly overThere are two runways that are parallel but offset, the main concrete runway (03R/21L) is 3,050 m × 45 m (10,007 ft × 148 ft) and the other (older asphalt) runway (2,682m / 8,799ft) (03L/21R) is mainly used for cargo and private flights.

In landing you have to be aware of the fixes (waypoints) because they are set very close together and it is all to very easy to be confused and you can easily set yourself up for the wrong runway.

Arriving from the East for 21R is also tricky because the mountains cover a large proportion of your arrival path, you do have a choice to either come in through the valley or complete a short turn to final for 21R

(below looking North-East)

MPTO_runway northThere are a full set of charts with MPTO (19 Pages) but be aware that they are of various ages, and the new (North) pier is not even listed.

MPTO_arrivalButnaru uses ortophotos, but here they are well-integrated into the surrounding areas and the default scenery – taxiway, signage and line markings are excellent with great gradient colouring on the asphalt. Under the outer buildings the photos they can be slightly blurry if you can’t get your texture setting into the “very high” zone.

MPTO_arrival 2Taxiing into the main hub area you will find it is pretty chaotic and busy.

MPTO_arrival 3The quality of the scenery is apparent.

MPTO_watch outThere is a lot of animation built into this scenery, marginal’s ground traffic is superb here…

….  but you have to wait for the trucks and baggage carts to pass and not the other way around – so bay timing is everything.

MPTO_gateThe quality of the gates are outstanding, but they are not marginal’s moving gates.

MPTO_animation menMore animation is walking ramp workers!

MPTO_animation men 2The workers are all over the scenery doing their jobs, it looks simply brilliant.

MPTO_terminal overviewThe terminal layout is two concourses with circular star gates is noticeable by its distinctly coloured blue roof and was completely renovated in 2006.

Added new (2012) is the North Pier (Terminal Muelle Norte) which is situated off the north side of the main terminal and it provided an 12 extra gates and one of the gates can handle a A380 or B747 size aircraft.MPTO_north pier OV2

MPTO_North pierSantiago’s specialty is glass and here he does not disappoint as the North Pier is very good, but the main terminal is excellent.

MPTO_windowsYou can easily see right inside the building with really good clarity.

MPTO_windows 2The depth or quality shows through in all of these aspects.

MPTO_windows 3Turn the lights down and the feature is better again…

MPTO_Internal LIT….      and the Internal aspects are now even more distinguishable and very realistic.

MPTO_manMPTO_north pier lightingAll the lighting is very good, there is an option included with MPTO that if you want to not use the HDR feature on framerate grounds (me, me) then you can insert/replace “mugre_general_luz_LIT.png” to give the same effect without the HDR penalty – and that makes the scenery far more adaptable if you are living on the lower power scale.

MPTO_main ter litThe lighting in both forms is close to perfect…  and that bring us to!

Flies!

Yes those millions of little buzzy things.

Can you get excited about flies?

MPTO_fliesGo to the tropics and all around the lights you will find clouds of flies.

MPTO_flies cupWell you can now say that X-Plane has a feature that has flies on your desktop, as they buzz around the lights in a frenzy. (you can expand both images above to get a better look at the critters)

It certainly gives you a real hot tropical feel to the airport – and the idea is so simple and clever.

MPTO_signageSignage is very good as well.

MPTO_entranceAnd so is the entrance point to the terminals, It is well done but all the areas are void of cars and buses.

MPTO_A.I. BuzzThe ATC routes have been sorted as well, so I ran three A.I. Aircraft and that filled the airport up nicely with the many placed static aircraft.

Going further North-East there are more buildings and the cargo area…

This was once the main terminal area of Tocumen until the current main terminal was built and opened on the 15th August , 1978.

MPTO_freightMPTO_freight lowEverything here is done with all the right buildings and lighting, but….

MPTO_desert….  The area feels quite empty as the “Cargo Hub of the Americas”.

In fact once you move away from the main terminal area the buildings are fine, but there is little else.

MPTO_copeoThe GA area is empty as well, and that gave me plenty of space to practise my vertical takeoffs and landings (I sometimes need all the space I can get).

MPTO_GAI jumped into the BK-117 to go and have a look at another feature of this scenery…  The Panama Canal locks.

MPTO_locksThere are the two “Pacific Locks” and they are also known as the “Miraflores locks”.

MPTO_locks 2and they look very good and are very well fitted into the default scenery.

MPTO_locks midBut there is again a little empty feeling that there are no ships (and believe me this is a very busy shipping channel) or mules on the locks (little train engines that pull the ships in and out of the locks).

A real shame because of the great animation you could do here with the mules moving up and down the locks.

Routes:

Air Panama – Bocas del Toro*[5]

Air Transat – (Seasonal): Edmonton, Montréal-Trudeau, Saskatoon, Toronto-Pearson, Vancouver, Winnipeg.

American Airlines – Dallas/Fort Worth, Miami

Avior Airlines – Barcelona

Avianca – Bogotá

CanJet – Toronto-Pearson (Seasonal): Quebec City

Cayman Airways – Grand Cayman.

Condor Flugdienst Frankfurt, Santo Domingo

Copa Airlines – Aruba, Asunción, Barranquilla, Belo Horizonte-Confins, Bogotá, Boston, Brasilia, Buenos Aires-Ezeiza, Cali, Cancún, Caracas, Cartagena de Indias, Chicago-O’Hare, Córdoba, Curaçao, Guadalajara, Guatemala City, Guayaquil, Havana, Iquitos, Kingston, Las Vegas, Liberia (CR), Lima, Los Angeles, Managua, Manaus, Maracaibo, Medellín-Córdova, Mexico City, Miami, Montego Bay, Monterrey, Montevideo, Nassau, New York-JFK, Orlando, Port-au-Prince, Port of Spain, Porto Alegre, Punta Cana, Quito, Recife, Rio de Janeiro-Galeão, San Andrés Island, San José (CR), San Juan, San Pedro Sula, San Salvador, Santa Cruz de la Sierra-Viru Viru, Santiago de Chile, Santiago de los Caballeros, Santo Domingo, São Paulo-Guarulhos, St. Maarten, Tegucigalpa, Toronto-Pearson, Valencia (VE), Washington-Dulles

Copa Airlines – Colombia Barranquilla, Bogotá, Bucaramanga, Cali, Cartagena de Indias, Cúcuta, Guatemala City, Medellín-Córdova, Pereira, San José (CR), San Pedro Sula

Delta Air Lines – Atlanta

Dutch Antilles Express – Curaçao

Iberia – Madrid

KLM – Amsterdam

Lacsa Medellín-Córdova – San José (CR)

SBA Airlines – Caracas

Spirit Airlines – Fort Lauderdale

Sunwing Airlines – Montréal-Trudeau, Saskatoon, Toronto-Pearson[12]

TACA Airlines – San Salvador

TAME – Guayaquil, Quito

United Airlines – Houston-Intercontinental, Newark

Venezolana – Maracaibo

Looking through the list you have quite a comprehensive set of routes you can use, and the airport is great for a stopover before heading on down further South (or North).

Freight

ABSA Cargo Airline – Fortaleza, Guayaquil, Manaus, Miami, Quito

AeroSucre

Cargolux

Cielos del Perú

DHL Aviation operated by DHL Aero Expreso

FedEx Express

LAN Cargo

Líneas Aéreas Suramericanas

TAB – Transportes Aéreos Bolivianos – Miami, Santa Cruz de la Sierra-Viru Viru

UPS Airlines

Vensecar Internacional

Cargo users are also well served in the wide and varied destinations.

________________________________

Tocumen International is a great choice for a scenery, one you really would not think of as a place you would want on your maps, but once here like I said before the possibilities are endless on what you can serve up with its position and as we get more destinations now opening up in South America it can also be a vital link south.

The features here are outstanding, certainly the animation, I love buzzy airports and this is certainly the best for that with the A.I.s working well (add-in the new World Traffic plug-in and it will get a whole lot better still). The “flies” are great feature as well and the lighting is first-rate…

The central area buildings/terminals are above Santiago’s usual standard and he was always very good in doing those in any one of his sceneries…

…  an extra week however filling in the Eastern areas around the buildings with cars (carparks) and trucks and more general stuff in the freight areas and also in cars and buses front of the terminals would have made it perfect, a few GA aircraft would not go amiss either…   but anyone with an hour or two in the overlay editor could easily fix that…

Price is US$14.95 which is excellent value and…

Tocumen International is available from the .orgStore    Tocumen Intl Airport – Panama

Documents:

Charts (19 Pages)

Read me!! (2 pages)

________________________________

Rating: 3D custom : ATC YES

Location ****+4Stars (plus)

Airport Buildings *****+ 5stars

Layout ***+ 3stars (plus) (loss here is only for the outer buildings and activity)

Night Lighting *****5stars

Quality of underlays (Airport) ****4stars

Signage ****4stars

Features *****+ 5stars (plus)

OSM ***3stars

Overall ****+ 4Stars (plus)

Review by Flightime56

___________________________________________________________________

 This is my final post on the XsimReviews site, from Monday I will be doing reviews on the new Aerosoft – XP site asn-xp.aerosoft.com

But I will be reviewing there under my real name of Stephen Dutton and not as FT56 (policy).

I will of course be always around all the usual traps in looking at your work and even have some time to put some projects of my own up there. I also would like to thank everyone for their support and comments for the time I was in this space, and above all your commitment and support for the X-Plane platform….  FT56

 

Apr 19

XsimReviews : 18th April 2013 : World Traffic Released (Windows and Mac) : SSG Embraer E-170LR v2

WTrafficWorld Traffic has been released for windows/OSmac – Linux will be done as soon as possible.

You can give the application a try out in that will run in a demo mode which only allows you to load 15 flight plans.

If you wish to get the full World Traffic application then you can just purchase a key to unlock the full version from the .OrgStore —> World Traffic

And to buy the key it will cost you US$24.95.

Plugin updates will be available as separate downloads so you don’t have to download everything each time, and many new features will also be added… Including random traffic generation, ability to import real-world flight plans, custom SID/STAR approaches, and converters to convert flight plans from other sims for use in World Traffic.

wt RWY(you control what happens on the ground)

The details as noted by Classic Jet Simulations:

General Features

Sample flight plans and ground routes are provided for KSEA. These illustrate almost all of the functionality of the application and may be used as examples for your own flights.

Several default aircraft are provided with many more to come. Users may create their own aircraft as well.

Flight plans can be grouped into zones to enable/disable flights for a specific region or to enable/disable flights for a specific vintage of aircraft. You can organize the flight plan folders however you wish and enable or disable whatever regions you are interested in.

Directional, multi-track aircraft engine sounds with doppler shift.

Optional control of X-Plane multi-player aircraft so that TCAS is functional for World-Traffic controlled aircraft.

Simple ATC system to allow you to interact with the World Traffic application so that it is aware of your position and can vector you and assign you arrival/departure runways.

Track camera lets you follow any of the World Traffic controlled aircraft, boats, and vehicles.

Flight Plans

User-defined flight plans to specify the flight path of an aircraft or a formation of aircraft.

Flight plans can be for air (including helicopters), ground, or sea traffic.

Selectable departure types for normal takeoffs or vertical departures if the aircraft thrust:weight ratio is sufficient and the first flight plan waypoint is high enough to warrant a vertical departure.

Selectable arrival types for straight-in approaches, overhead breaks, or low approaches.

Settable start times specified in zulu time or instant start meaning the flight will start as soon as X-Plane starts.

Various formation configurations.

Formation joinups after takeoff.• Settable altitudes for each steerpoint in the flight plan where altitude can be in feet above sea level or feet above ground level for terrain following flights.

Flight plans can be defined for specific aircraft tail numbers so that a specific aircraft can be defined to follow a multi-leg route.

Ground Routes

User-defined ground routes to specify specific parking locations for aircraft.

Ground routes can be specific to a general type of aircraft, a type of aircraft, or a specific tail number so you can have planes park in the parking spots you want.

Runway intersections are defined in ground routes to specify hold lines and to determine when planes are on or crossing runways.

Flight Model

Simple flight model using aerodynamics and ballistics equations from the NASA web site to provide flight models accurate enough so that you can follow the World-Traffic controlled aircraft. You can define drag coefficient, cross-sectional area, and thrust to tune aircraft performance.

Aircraft movements are programmed to look natural so you don’t see instant roll rate, pitch rate, or yaw rate changes.

Wind and turbulence affect aircraft so that they will bounce around in turbulence and crab into the wind in flight.

Afterburner thrust is settable so afterburner-equipped aircraft can accelerate quickly when required, perform vertical departures, and fly supersonic.

Larger aircraft have slower roll rates and pitch rates compared to smaller aircraft.

Angle of Attack (AOA) increases as speed decreases and flap deployment will decrease AOA.

Cruise AOA and landing/takeoff AOA can be specified for each aircraft to give reasonable AOA through the aircraft’s speed range.

Aircraft Object Animation

Custom datarefs are provided to provide your aircraft with full animation of control surfaces, landing gear, canopy, nozzle, engine blades/prop, thrust reverser, lights etc.

All types of aircraft lighting is supported and the lights will function correctly depending on the phase of flight and aircraft type. Landing lights will go on and taxi lights will go off when the aircraft taxis onto a runway for takeoff. The strobe lights will turn off when the plane arrives and turns off the runway. Cabin lights will stay and aircraft doors will stay open for a few minutes after an airliner parks until the passengers are all off the plane. Most other lighting turns off when the aircraft engines are shut down.

Application Control of Aircraft

Besides the normal flight model control of aircraft between steerpoints, the application will also

perform the following functions.• Planes are vectored on final approach to maintain sufficient spacing between other incoming

Aircraft.

Simultaneous runway operations are functional.

Collision avoidance for taxiing aircraft.

Non-military aircraft try to maintain a speed of less than 250 knots below 10,000 feet.

Planes will hold for approaching aircraft that are landing, taking off, or taxiing towards other planes.

Planes will overshoot the runway if there is another plane on it.

Planes will overshoot the runway if they can’t slow down enough or descend low enough to land.

Planes will go into holding patterns if all adequate runways are in use or if the cross wind exceeds aircraft limits.

____________________________

wtAlt(Fly in formation and set your own altitudes)

Following the support program is recommended for World Traffic —-> World Traffic .X-Plane.org Forums

World Traffic is not hard to use or to install but it is something slightly different from the way we do things and following the thread you can learn how it all works.

There has been flight plans included for (default) KSEA region, which are good pointers and can be used to “reverse engineer” (love that term) on how to create your own flightplans from scratch.

There is also a section that has been created on the .org —->  World Traffic Add-Ons …

…   to save and download aircraft, flight plans, and ground routes created by other various sim users.

wtFL infoMenus include your own flight board, that lets you see and detail the on-going flights.

wtregionsYou can also ENABLE/DISABLE selected regions so you are wasting precious resources by aircraft flying in areas that you are not located.

Up and coming aircraft listed are.

General Aviation:

  • 737
  • 757
  • A-300
  • A-320
  • A-340
  • A-380
  • Learjet45

Military

  • T-38
  • F-104
  • F-35
  • C-5
  • C-130J
  • B-1B

These aircraft will be bundled into low-cost aircraft packages and there will be ground-route files to be shared as well – many of the items will also be free.

Details on creating aircraft is noted in the free Manual … 

World Traffic will give us a completely new dimension that other simulator users have been using for years, and the great thing is that it has been created by one of our own developers in Greg Hofer of Classic Jet Simulations…

for any support (but try the forum first) or to contact Greg then email —>    Greg@classicjetsims.com

Technical Requirements:

Windows Vista or Windows 7 (32 or 64 bits) or MAC OS 10.3.9 (or higher) – Linux not supported at this time

X-Plane 9.7 or X-Plane 10.11 (or higher – 64 bit compatible)

Seperator Dev updateSSGE-170LR_headSSG (Supercritical Simulations Group) have released a major update to their Embraer E-170LR.

noted as version 2 (v2) the aircraft comes in three versions:

170LRXP10v2 (standard)

170LRXP10v2HD (High-Definition)

170LRV2 XP 9.70 (X-Plane9)

This revised version has had a complete overhaul to be now on par or even better than it’s E-190LR brother (Sister?), all the enhancements that were introduced on the E190LR are all in here.

The changes include performance configuration is now the same as the E-190 but with the E-170 values and behaviours.

And it certainly feels far better in the flight performance, It was always a nice flying aircraft (except with the really early version), now however it now feels more rounded and sited in the air and the turns are with more feel and control.

SSGE-170LR_liveriesOther details are:

body, stabilizers, winglets, external and internal details

new detailed paints, to note that all the old V1 liveries don’t now work and only new versions do being more HD (Hi-Def), a new set of liveries is provided and they consist of:

Air France

Air Canada

LOT

E-170LR_LOTShuttle America Star Alliance

United Express

White (paint)

The liveries were very good before but they needed to be adjusted to the new body changes, the rest of the liveries will also be changed over the next few weeks.

SSGE-170LR_CabinThere is now an interior and opening doors, it is noted as “simple” but it is still very good and the passenger controls (air,light and attendant) are well done.

SSGE-170LR_Cab_Coc simple interior

pass doors opening

new lighting effects for HDR.

wing inspection

All these changes do have an effect on the framerate, and only people with power available like with the FJS Dash HD version can really use the HD version of this aircraft.

The standard version is fine for everyone else but the aircraft is now getting into big-boy territory with the likes of other very detailed and other 3d aspect aircraft and you will need to treat it as much in your render settings.

The cockpit is basically unchanged from the E-190LR version with just the extra button in the hidden monitor screen to open the doors (engines off).

All round this is significant upgrade to a worthy aircraft, SSG are very good in changing and developing their aircraft, buying or if you have already bought one or both of the E-Jets will mean that your money will go further with each update.

The Embraer E-170LR is available from the .ORGstore —-> Embraer E-170 E-Jet

US$24.95 Embraer E-170LR

or get both E-Jets

US$39.95 Embraer E-170LR + Embraer E-190LR

SSGE-170LR_Final Flightime56

End Xsimreviews

 

 

 

Apr 18

x+sim+reviews + update to xpfr paris post

418 mainSo here we go again…a few comments vis-a-vis XPFr’s Paris files for XP10 came in last night, and one of these comments made me wonder just how much you need to tweak a few key settings in order to get reasonable FPS around this updated, must-have file. Too, I wonder if these observations will hold at other, similar “city” files as XP matures and as newer, larger city files appear on the market.

Well, first go-round at testing led me to one conclusion: using the new HD series Carenado Centurion knocked FPS way, way down…and simply changing over to the FJS 727 saw a nice improvement in FPS/performance. Turning HDR OFF and dialing back AA to 8x helped too, but one comment – concerning road density around Paris – led me to experiment with these settings first…and the results were instructive.

Let’s look at Paris with roads at default settings first, and note these are all HUGE images… so just click to enlarge and see details:

paris default 1

Taking off from XPFr’s LFPO/Orly, notice that airport perimeter roads are gone, and that “17th-century” rural feel I noted yesterday is only heightened with these details gone. Next, below, climbing out toward the city center and note absent roads are outlined by Rancho Cucamonga Estates housing, and the urban character of Paris is reduced when objects are set to “tons”.

paris default 2

Below, Paris ahead from same spot, same settings.

paris default 4

Now let’s look at a few “before and after” pairings. First up, roads at default:

paris default A

Next, roads at “tons”:

paris tons A

And here we come to the first salient observation. Setting roads to “extreme” yields little additional detail, yet knocks FPS down:

paris detail roads extr

So let’s look at this disparity in “settings vs performance” a little more. First, roads at tons:

paris tons 1

And the view with roads at extreme:

paris extreme 1

So, very little difference visually, yet a hefty drop in FPS comes with moving settings up to extreme. Let’s look at one more pair:

paris tons 2

paris extreme 2

Note that with objects set at “tons”, frames are still fluid, while at extreme you pick up some stuttering. Odd when you consider that there appears to be so little difference visually? Below, with settings dialed up FPS drops into the mid-20s…but still, this was a lot better than in the HD Carenado Centurion.

paris roads objects extreme

Next, let’s look at a few images around Paris with settings dialed up to extreme settings, and in Jack’s 727/2, BUT with HDR OFF. Frames remained fluid except when turning directly into the city center.

727-200Adv Paris 3

AF 727-200Adv LFPO 1

AF 727-200Adv Paris 1

AF 727-200Adv Paris 2

LH 727-200 Paris 1

HL 727-200Adv LFPO 1

HL 727-200Adv LFPO 2

HL 727-200Adv LFPO 3

So…the moral of the story here over Paris? ACF choice has a real impact on performance with this file installed, but more importantly, so too does utilizing HDR rendering. Still, note that XPFr’s Paris landscape looks essentially the same with HDR ON or OFF, so while there’s no compelling reason to use HDR over the city, as we all know you’ll lose HDR lighting at v10 airports with it OFF. Of course, this isn’t an issue during daylight OPS but if you use this scenery file at night and at higher objects settings AND with HDR active, you’d better expect a serious performance hit or have a serious computer on hand. Still, I love XPFr’s Paris enough to put up with these limitations, and I’ll enjoy looking at what happens here in future versions of XP.

Well, this time I mean it: the car’s all packed and it’s time to head back to Annapolis. SImon & I will be posting to Awaken’s blog as we get underway at the end of the month, and with all our new systems onboard it ought to be a hilarious undertaking! Anyway, hasta later, and as always…thanks for coming along. -C

727-200Adv_47

 

Apr 18

x+sim+reviews + 17 april 2013 + recent files from xpfr

417 main

What with all the excitement recently concerning v10 betas, not to mention Roman’s 777, Jack’s 727 and a host of other ACF releases, many new “smaller airport” files have slipped out under the radar, but as many of you know, I have a real soft place in the heart for XPFr’s work, their smaller GA airports in particular. When a new airport comes up in an area near Provence (or the Med) I usually jump all over it and start exploring, and that’s why the post today… I was poking around late last night and found…

…LFNO + Florac St Enimie…and this is yet another small, grass strip affair, but if you’re into GA OPS I think you’ll get a fair amount of use from this file. The airport is located NW of Avignon, and forms an equilateral triangle with LSGG Geneva and LFMN Nice, so the area presents some fine GA flying.

Fine?

Why?

Well, the Alps are to the north and east, the coastal massif to the SE, the Med is a short hop south, and all of XPFr’s gorgeous airports along the Bay of Biscay and scattered in and near the Pyrenees are within easy reach as well…as you can see just below…flying from LFNO to LFML Marseilles via Avignon:

LFNO comp 2.1

Here’s the area in GE:

LFNO chart

All this would be meaningless if the airport file itself was of no consequence, but this is another neat little gem. Constructed for v9.70, it’s imaged here in v10 and the file worked flawlessly. All the little details we associate with files from XPFr are here too, and that’s what makes this one a nice addition.

417 LFNO

As this is a v9 file don’t look for any HDR features or exciting LIT textures…indeed, there aren’t any lights at this airport’s facilities…at all! Save the frames and open this one with HDR OFF and objects dialed down a bit, but keep airport detail maxed out…and…

417 LFNO 2

…one other note…I opened the file with “runways follow terrain contours” ON and the airport simply looks better this way. Turning this option off gives you a flattened facility that has no character, though it’s certainly easier to taxi around those flat meadows than it is on the roller-coaster ramps near the two hangars! The first set of images (above) shows the better, more undulating option, the last two just above show the flattened landscape.

Here’re a few more images showing the final with runways following terrain contours. This is a fun approach, BTW, and a nice challenge. Watch out for that antenna on the hangar!

418 LFNO

When checking out XPFr’s site I noted that their amazing Paris files have been updated for v10. Once downloaded and installed, I opened XP10 at LFPO and went for a short hop.

And it would have been a short hop but for one fact…I opened XP with all objects and settings dialed WAY up (though res was at “HIGH”), and initial framerates were in the very, very low single digit range. After dialing back settings and HDR/AA I reopened XP and got silky smooth frames in the low teens! So…reset to HDR OFF and reopen (to the sounds of drumming fingers, gnashing teeth), and frames jumped up to a mind-numbing 21.

417 paris

So…above in the two smaller images we have the results (from a distance) of objects at “tons” and “extreme”, and while there’s a visible difference it’s not staggering. Just above, the view with HDR “off” then “on”, and again the differences aren’t too dissimilar. I’d say fly around here with settings dialed back until you can afford a computer with 32Gb on the video card. Sigh…

Anyway, about all I can say is it’s nice to have the option of having and using a decent Paris in XP10…again. It was never easy to use this file in v9.xx, as framerates usually dropped into the glacial range, and it still does by and large, but there seems to be a little more headroom in v10.

One last observation? Flying over Paris and seeing mile after mile of Rancho Cucamonga Estates housing is a real heart-breaker, and even when approaching the city the entire area looks like it might have…in the 17th-century. The city as rendered in XP10 is just – small – and decidedly rural looking, full of row houses where even v9.xx lent it some urban/industrial character. Only XPFr’s file gives us some true measure of what we know and love about the city of lights. Getting frames in the high-20s in a complex ACF would be nice too, but perhaps that’s asking too much. Time will tell, wot?

Hasta later. C

Apr 17

x+sim+reviews + 16 april 2013 + misc/stuff

416 main

Working through my mail last night I found a note from the org.store; they had sent me three new (and free, too) liveries for the Fly-J-Sim 727 series, all by Amerrir, and each quite excellent. Then I ran across frede’s latest, and arguably his best yet: KECP Northwest Florida + Beaches International Airport, located near Panama City, Florida. I’m sure FlightTime56 will post an über-detailed review soon, but I made a few images of this brilliant collaboration to tide you over.

kecp 13

So, did you catch that extra little word above? Yes…collaboration…that’s the one. It seems Fred has hooked up with Hans Gindra to make this airport file, and, well, here’s to a long and happy association!

kecp 1

Fred (aka frede) has been making the very best freeware airport files for XP10 for quite some time, and at least two of his files were “award winning” must-have additions that served to redefine the freeware genre over at the Org, and probably saved XP10 from sliding off the radar.

Why?

Well, frede’s files simply served notice that the same-old same-old just wasn’t going to cut the mustard any more, that the ill-conceived and poorly executed crap that very nearly ruined XP9 – and that was already taking hold in v10 with too little fanfare – simply wasn’t necessary…because with a little extra effort you can turn out truly extraordinary files using WED’s legobrick toolkit. And here’s the thing…frede didn’t simply talk the talk. He showed the community with action, with Baton Rouge, NAS Pensacola, Houston Intercontinental, and a whole mess of Hawaiian airports. Then he was slammed by the usual nay-sayers & curmudgeons, but he’s taken his licks and brushed the muck off and kept right on making the best files we have for XP10. It’s probably premature to say this, but it seems to me that frede’s airports have gone a long way in helping keep XP10 a viable product. I say this because Laminar has stumbled and fumbled their way along from one goofy misstep to the next and as a result the much anticipated flow of airports from the FsX world never materialized; without frede, XP10′s plausible airports would look just like v9…in other words, like dog crap…and simply because too many would-be developers just won’t take the time to “get it right”. That’s always been the problem with X-Plane’s paradigm, too. Relying on less than dedicated hobbyists to fill out the airport landscape in whatever version means that a lot of what’s going to be appear will be amateur-grade rubbish, and indeed that’s just what’s been happening in v10.

kecp 7

kecp 10

kecp 12

Anyway, frede’s files changed a lot of preconceptions, yet oddly enough these excellent files may have made it less likely we’ll ever see FsX developers migrating to XP.

“What’s that, you say!”

“Blasphemer!”

“Heretic!”

Well, think about it while you look over frede’s latest. Why the devil would an FsX dev commit time and resources to make a payware file when a bloke like frede comes along and makes a better looking airport that what they’d be trying to sell…and then he GIVES IT AWAY!

Hey…I’m just sayin’…

416 Mex722 main

So, Amerrir’s collection of paints for the Fly-J-Sim 727 series is truly excellent, and his Braniff paints in particular left me weak in the knees when I first laid eyes on them. Well then, there was this goodwill offering in my inbox and who am I to turn down free stuff?

Moi?

Nope. Never. Not me.

Included was one paint for each model in the series…the -100, -200ADV, and the -200F, but the Mexicana (gold) for the -200ADV is my favorite.

416 722

For the -100 series, Philippine Airlines. Gorgeous execution. (Gorgeous ACF!)

416 721 PA

And last up, a striking CargoJet paint for the -200F, another truly excellent effort. Thanks guys!

727-200F CJ

Anyway, just a quick note before heading back to el boat… It’s fun to poke in on the scene every now and then, but frustrating too. I can hardly remember how to turn on my computer after a few weeks away…so imagine how much fun it is trying to remember all the keyboard commands for XP! It’s one Alzheimer’s moment after another here at Chaos Manor, so would someone please pass me another cider and turn on Debbie Does Dallas one more time!

Adios, muchachas! C

Apr 16

x+sim+reviews + 15 April 2013 + rambles… and the Centurion

415mainBack in town for a few days to catch up on paperwork before Simon and I head out on v1.0 of The Great Escape, and I just couldn’t resist trying out the new Carenado Cessna 210 Centurion. I only had a few opportunities to fly this model back in the day, and this would have been in the late 60s/early 70s, but one such aircraft does stand out in memory. The aircraft belonged, if I recall correctly, to the University of Nebraska Agricultural Extension Service and had been used for heaven only knows what, but the beast had a wing mounted radar in a bulbous fairing mounted out on the leading edge of the right wing, about two-thirds the way out, and it was a turbo-charged model, red and white and with thick, flat black paint on top of the engine compartment. She was a working girl, and it showed.

Flying this deceptively large Cessna single was a real education, too. One thing was immediately clear the first time I went up in that 210: this old gal didn’t handle anything like the Skyhawks and V-tailed Bonanzas I was used to. First of all, she was fast. I mean F-A-S-T. Deceptively so, and she could get away from you too. The black panel was all business, the radar very foreign feeling in a single. There was a built-in oxygen system as the turbo version had a hideously high service ceiling (and Cessna would eventually crank out a few pressurized variants of the 210, noticeable visually by very small windows). Flying from Dallas to El Paso in a 172 was a grinding affair in summer, the skies from Ft Worth out toward Alpine are the stomping ground of those really big West Texas Thunderstorms (also known as “frog-stranglers”, and the much more troublesome “worm-worriers”) and sweating along at 8-10 thousand feet at speeds a BMW 5-series would laugh at got real old, real fast. In the 210 it was a whole new ballgame. Up at 16-18 thousand feet the air was much cooler, not as convectively active, and I doubt even a Porsche 911 would have been able to keep up with that old 210.

I was smitten. While I only made a half dozen trips in this a/c, mostly between Dallas and Aspen, Colorado, I’ve always thought this was the perfect aircraft for that run. The 210 had the muscle to take on crossing the Rockies between Colorado Springs and Independence Pass, and could handle the take-off from Pitkin County with four well fed Texans and lots of luggage – and on a hot August afternoon, too! Climbing out VFR over Aspen for Mt Massive to pick up the radial from Colorado Springs was a breeze in this aircraft, and in those days few other a/c could equal the 210 in mountain performance.

415 C210 1

So, that brings us to Carenado’s Centurion. How does she stack up to the real deal?

The short take? “Pretty good.” I never laid eyes on a 210 that had a panel this good looking (but I never flew a late model bird, either), and I seem to recall the cheesy looking molded black plastic panel in every version I saw (like that found in the Carenado Skymaster, imaged further down). I definitely like Carenado’s new take on the panel, and the rest of the interior is lovingly crafted with all the bells and whistles we’ve come to take for granted from Dan Klaue and Team Carenado. With the HD Cessna 337, Carenado really upped their game with panel lighting and sounds, and this new HD series Centurion carries the brand forward with even better panel lighting and truly excellent exterior textures. The sounds left me a little flat, however: I remember the 210 having a deeper, more resonant sound than what I heard in this file. Even with good headphones on, sounds in the file seem little different in tone/pitch than what you hear in similar GA single files, but overall sounds are decent, a bit better than average. Anyway,  I’m sure the fact that I’m old as hell and that my hearing stinks has nothing at all to do with this impression! Listen up when cruising, try to fathom if the sound loop is too short or if you can pick up an annoying click as the file cycles. Could be better, in my book anyway. But golly-gee-willikers, that night panel is just grand!

415 C210 2

Well, “grand” or “pretty” is all well and good, but how does it work?

Hmm. The short answer is “pretty good”. “Competent”, “well crafted”, and “confidence inspiring” are all thoughts that came to mind after a few hours in the file, and yet even so it was this last impression that troubled me.

I’ve been away from XP for a while (again!) but with the very latest beta of XP on board things almost seemed a bit too easy. Was this “ease of use” factor inherited from the revised sim, or is this the way the 210′s flight model had been crafted by Dan & Carenado? Or – is this really just the true nature of flight sims in general? Ultimately I opened Carenado’s C172II and C337 and flew them both around a bit for a quick comparison, then jumped back in the 210. There IS a noticeable difference, and true to life the 172 feels jumpier, while the 210 and 337 feel more “solid”, “heavier” if you will. Even so, there’s a sameness between the 172 and her larger brothers that’s hard to get away from. Does XP “seem” better these days in letting the “feel” of an aircraft come through, or does, as I suspect, this differentiation in feel come from developers getting more adept at “dialing in” the handling characteristics of different aircraft as they get more experience?  I’m beginning to think this “sameness” can be chalked up to the fact that we create a little environment on our desktops that has to stand in for a Cessna or a Boeing, and our hardware simply lacks the necessary feedback to carry any SIM to the next level. Dan? Care to chime in?

Here’s a passing thought. When taking off in a 210, or a 337 or even a Cardinal RG for that matter, when the mains retract in an RG Cessna anyone sitting in the seats just behind the pilots will go wide-eyed when the main gear retracts – and kicks them in the ass. As the pilot you’ll invariably get a tap on the shoulder and a polite query that goes something like this: “Uh, gee Cap, I think something just fell of the plane…” or the ever more interesting  ”What the hell was that!” Think hearing a sound like “whir-r-r-r-r-ka-THUMP” followed by a real whack in the ass as the mains slam home and you’ll know what I’m gettin’ at…and then consider there’s no SIM out there anywhere that can replicate this bit of nonsense. Airplanes generally stink, too. Sweat…tobacco smoke…maybe a few barf bags that tipped over and dumped their contents into the carpet…on a hot summer afternoon…

And aren’t you glad?!

Anyway, I flew around Helsinki for a bit, then moved a bit west to Aspen (KASE), Colorado. Aspen/Pitkin County is a high altitude airport (if you consider around 7000′ MSL “high”), but even now there’s not a really good v10 airport file for this facility… Sheesh! Note that AeroSOFT has had an Aspen package out for FsX (for eons now) that really does a good job of making that precious town come to life, but once again XP continues to wallow along in it’s glacial pace of development and not being helped at all by the less than resolute developers who seem less than content to let a golden opportunity slip through their fingers… So important destinations like Aspen continue to have no airport files, and needless to say Aspen itself in XP bears absolutely no resemblance to what’s on the ground in Colorado. Textures on the other hand are improving: the alpine landscapes look better overall and even mountains are taking on more accurate shapes. Pyramid Peak, seen just below when turning S from KASE, looks remarkably accurate, yet the nearby Maroon Bells, as seen in XP, look nothing like what’s on the ground. Of course Aspen Mountain, Aspen Highlands, Buttermilk and Snowmass are all bare…no ski areas, no base villages, and still…no seasonal landscapes. And let’s just keep those embarrassing clouds out of the picture…lots of sunny days in Colorful Colorado…

415 c210 3

I flew a circuit around Aspen, heading south to Gunnison/Crested Butte, then NE toward Buena Vista, and finally back down into the valley while crossing the Rockies at Independence Pass. I dialed in some radials to check function but by and large just eyeballed my way around…and that impressed me. I flew around these mountains over the course of 30+ years and the landscape XP renders is almost good enough to “bring it all back”. It’s certainly good enough to fly “Bluebirds” VFR without resorting to NAVAIDs or GPS…as long as you know your way around using a few key landmarks…and that’s a key point to make here. XP10 gets most of these landmarks down good enough to make this possible, something not always possible in V9.

In the image just above, Mt Massive and Aspen Mountain are shaped “just so”, and any pilot who’s flown in and out of ASE a few times will know these profiles well. Show me an image of just those two peaks, and in this orientation, and I’ll know exactly what I’m looking at and can get oriented quickly. Approach Aspen from the W and Mt Sopris will guide you right in to the Highway 82 junction at Basalt, and as you line up on the Roaring Fork River head along the highway ’til you catch the lights, red Castle Rocks off your left wing-tip. XP puts that part of the puzzle into play, and does a fair job of it. So far so good.

And Carenado does the rest. Admirably. Easily. The flight model inspiring confidence all the way, and with XP providing an adequate landscape to guide you. Whether in a 172 or a Skymaster, the experience is remarkably good. In the Centurion, it’s even better, the most “fluid” flight model I’ve felt yet in XP.

415 c210 4

I will say that the Carenado A33 Bonanza remains my favorite GA file, but it’s not an HD file and is looking a little, well, dare I say it, “dated”? Still, as good as these Carenado files are, XP’s dreadful clouds and faltering pace of scenery development continue to drain away apparent enthusiasm for the product. But think about something for a moment, from my perspective first, but think about this: I have several truly good ACF on hand now, and a few very good commercial airports too. What I don’t have is something akin to Orbx’s Pacific Northwest, or AeroSOFT’s hyper-detailed Mega Airport Series files, or the über detailed city files you can routinely find for FsX. And this kind of development just isn’t happening the way we hoped it would, is it? Do you feel now that we’ll not see this level of development for XP, ever? I have to admit I’m beginning to see this as a possibility, and that hurts.

Why?

Well, a year and a half ago PMDG stated they’d develop for XP but still no hints, no rumors about what they’re up to, and what does that mean for the SIM. Too, the “usual players” remain painfully silent about new product releases, but at the same time enthusiasm continues to build with each new enhancement for FsX/P3D…even as enthusiasm for release dates from X-Aviation vis-a-vis the Saab and NorCAL ortho series seem to drift along in fogs of indifference. But wait a minute…think about it…because truly, what does it matter? XP is certainly now good enough for most of us, Carenado and AeroSOFT have helped keep the SIM from slipping off into the abyss, so my guess is that even as FsX/P3D continue to evolve and mature, and perhaps even as a cutting edge NEW SIM takes center stage in the very near future, XP will slip back into niche player status. So, those of us confined to the Mac platform will just have to make do, as we always have, with XP…warts and all…yet I suspect we’ll be happy. It’s certainly better than nothing, and indeed Dan Klaue and Carenado have made it a fun place for us old GA pilots to putter around in…but increasingly it looks like the future of SIMming belongs to someone other than Laminar Research. C’est la vie, but long live Carenado, because as long as these guys are around XP will do well enough. If the IXEG 733 is half as good as we hope it is, the tubeliner guys will be more than happy too. So we’ll have crappy clouds, and Cairo, Illinois will look like Cairo, Egypt, but all we really care about is snappy asphalt on those runways, right?!

So, back to the Centurion. Who’s the 210 best suited to? Well, GA pilots looking for a capable high end GA single for VFR and light IFR training, with the added capability to handle moderate high altitude NAV regimes. New pilots looking to move up from a basic trainer will find the 210 much more complex, but much more capable of increasing experience levels, and so should be consider this an ideal second or third GA file. If I was starting out in XP with an eye toward working on real world flight training, here’s where I’d spend my money:

  1. Primary trainer: Carenado Piper Archer or C150
  2. Next step, advanced VFR training: Carenado Cessna 172II
  3. Advanced VFR, introductory IFR training: Carenado Cessna 210
  4. Advanced IFR: Carenado F33 Bonanza
  5. Multi-engine: Carenado Baron

With these five files, any aspiring pilot can garner enough SIM experience to ease their way into real world flight training and have a very good time in the process. Old farts can relive good times with the above too, but one last plug for the 210 before we sign off. The file has what may be Carenado’s best panel yet, and the night lighting is grand. The only hitch? Because this is an HD series file, framerates will be an issue on low end computers, and even moderately powerful PCs may strain running the 210 if XP’s settings are dialed up a bit, or if a rich airport file is used. Note, if you open this file in XP10, be sure to open the v10 ACF file, and not the v9 file! Documentation is adequate, but frankly, old timers won’t need to bother to go over much more than autopilot OPS.

Limitations? None, really. This is a Top Shelf file, one of the best from The Best. Assuming you have the hardware to handle the file, and good airports in mind to use the 210 with, you ought to find the only limitations this file presents come from a lack of imagination. Yours!

Oh, today’s soundtrack? The new album from Southern California’s “Spock’s Beard”. Check out the song “I Know Your Secret”, and take in the heavy synth/bass line about four minutes in, with some Beach Boys styled vocal riffs that fold into the mix just after. Pretty heavy stuff, but catchy.

Well that’s all for now. Thanks for coming along. C

 

 

Apr 15

What will YOU think of the Oculus Rift?


 

If this is the reaction of a 90-year-old sweetheart, what will your reaction be like? 2014 should be a very exciting year, or earlier if you want to be a very early adopter. Take her for a ride in your F-16 but clear the table!

This might be the time for us to PLEAD for Ben and Austin to ensure that Xplane is compatible with the Rift by next year, or at least announce whether it is or isn’t. I suspect ANY game or sim that isn’t might die a slow death, just as any flightsim that isn’t compatible with Trackir would rapidly lose favour.

Apr 13

XsimReviews : Beta 1021b2 Released… Revised.

10.21b2 Beta HeaderBeta 10.21b2 has been released..

Details.

X-Plane 10.21 Beta 2

Fixed crash on Mac when running the CRJ plugin or resizing the window. Other plugins may have crashed too due to this bug.

Fixed curved non-closed facades to not loop back on themselves.

Fixed brightness of custom light billboards when HDR is on – they now match non-HDR.

Included 2013.04b data cycle, which puts back DMEs.

Fixed landing gear rendering in Plane-Maker.

Fixed visibility in hard-ball IFR to be a little bit higher.

_______________________________

Fun’n'Sun…

My post yesterday had me watching my flying reduced to a flip board of images… and frustrating it was.

Any update can cause issues and I got both barrels it seems…

But the consensus was that I was the odd one out and not the majority, so I needed to get some pace back into the simulator.

I seem to be now back on an even keel, and it needed two changes.

1) change your flight-model per frame to (2) you can do this by going to (Menu/Operations&Warnings)
2) Delete your preferences (Output Folder) , I deleted everything but my Key assignments (That would take hours to redo)

I restarted X-Plane and set it all back to my original settings and it was back to the normal framerate (big sigh of relief) and no major stuttering.

So even I can learn at every corner (thanks Mario Donick)

The problem sometimes is you can follow your own tail in changing the settings to fit the issue and not fix the real problem which I feel in this case was buried some where in the prefs.

Next time I will just pull the prefs first…

Flightime56

End Xsimreviews