21 comments on “xp+10+reviews + 1 august 2012 + X-Terrain France

  1. Hello,

    I’ve been following xsimreviews almost daily and love reading your articles.

    In this article you mention the difficulty of achieving night _LIT textures for photoreal sceneries.

    I just wanted to point out, however, that there is a solution to achieve semi-photorealistic night lighting for photoreal sceneries, called SimTiles.
    It’s a tool I developed over the course of 2-3 years, you may want to check out the free “lite” version. The full version, coming with an array of more features is payware though. It also allows the creation of seasonal (winterlike) textures.
    SimTiles is currently on a 50%off sale, you can find more infos here:
    http://www.simultools.com

    Thanks
    Luca

  2. hm, I don’t know, I’ve only seen your screenshots until now. The mesh looks great near the alps. But the terrain around Nice looks like default XP9, even the old rendering error making white blotches is visible, as well as the nasty “viewing distance/horizon”-bug of XpP10.

    Nope. I don’t purchase anything anymore until basic stuff like 64-bit, HDR rendering, shadows etc.etc.etc. is fixed.

  3. Chip, sorry to disagree, this is not an ortho-photographic package It’s just a mesh, with ugly textures, maybe default v9 as Wowee noticed.

    • Pascal, looking over the data referenced by the developers, they state that the mesh is constructed on geospatial data supplied by InterMap Technology, and this would appear to represent data well beyond the capabilities of a generic v9 mesh as it relies on satellite imagery. Comparing identical swaths of ground from v9 to this mesh might be instructive.

      • Satellite imagery does not mean orthophotos. The mesh is built with lazer elevation data (MNT). They use it as a 10 meters grid, where default X-plane mesh uses largely optimized triangles. And there’s probably some kind of landclass, since you said you see small village at the right spot. But, just by looking at it I’m absolutely sure this is not orthophoto scenery !

  4. Well I can only second the observations – and well I am almost sure from some earlier “insider” infos (just can’t find them at the moment) – that the XPFR scenery is working more or less identically as the V9 Global Scenery, and even uses the same textures (well, that should be obvious from the screenshots to those who still know V9). And of course, the V9 texture approach with its extensive LIT textures is the main reason for the “different” night representation.

    Their big difference are the very detailed water representation and high res mesh data used (and thus, the better overall representation of landclass etc. features … similar to my HD Mesh) ….

    • Andras, please note that this is NOT an XPFR product. This group is called XP France Simulations, and is not related to XPFR.

      • Well, OK, sorry … I have so often mixed up them both. And yes, indeed I meant THIS (not XPFR, but XP France). And yes, I have found my “informations”, and yes, from what I see in there, it absolutely confirms what I told. Its really comparable – from the concept – to my HD Mesh, but with XP9 textures and other data sources (at least for elevation and hydrographic data … and maybe even more, I am not aware of at the moment) …

        • I’d say the review needs to be corrected. Apart from that, doesn’t this tell something about what XP10 is also (besides 64bit yadda yadda yadaa) missing? Terrain textures that represent cities and villages in daytime and good illumination at night?

          • Well, the idea was – and still is – to not need classic city textures anymore, as the autogen is intended to fill that gap. Of course, until now, this hasn’t worked to its full extent ;-) … but we have not given up on this. And the real idea is to make “special” textures, which only look – remotely – like city textures from the distance but not close up (because when you are close up, autogen should fill out everything). … And there is still UrbanMAXX (http://maxx-xp.hiking-pa.com/?page_id=189) from JSphan for those who are more comfortable with the classic approach.

            • XP10 is fully filled with good ideas. Maybe too many of them in order for Laminar to keep up developing each of them to full extent.

  5. As the sample images prove, referring to all photoreal scenery as “orthophoto” without specifying resolution can be misleading. The reviewed package (mesh issue aside) is obviously a very low resolution product indeed, and frankly undeserving of purchase at any price. ZonePhoto’s France is approximately 1.8 GB PER TILE (1 degree x 1 degree). The reviewed product is 1.2 GB for the entire COUNTRY. Even given tile color variations common in ZonePhoto (and like) scenery, their resolution advantage is literally logarithmically better. And you certainly can’t beat the price.

    P.S. C+o+n+g+r+a+t+s on the new blog.

  6. I like orthos, because I fly up in the air, and they look a lot better than the default x-plane V9 and V10 scenery. Real scenery’s Arizona is an outstanding example as is Ohau. Orthos loose their fidelity at very low level when most people are concentrating on landing and so it doesn’t really matter.
    Give me a quality aircraft, photo realistic scenery and a airport to the standard of Golden gate KSFO and I am a very happy boy.

  7. Ortho-photo scenery ? No. It’s only a mesh with better water bodies, like France Décors Détaillés by Micro Application and all you see are default X-Plane textures. It doesn’t look like a new product. I guess it’s only a new name on an old product. Where are the real roads and railways from X-Plane 10 ? Did you check on a map if the “more roads” from X-Terrain are accurate ?

    • This product is the first version of the base x-plane landscape and is made with extremly high resolution data, a little decreased because x-plane cannot load the native very high resolution.
      It is not made with ortho-photos, because it’s what we call a “landclass”.
      Actually it uses the XP9 texture without road only for one reason : there’s no SDK available yet for XP10 ! so we cannot compile our data using the new DSF format ! that’s all.
      As soon as XP10 will provide a serious SDK we’ll be able to provide an update for XP10 that should include very accurate roads and railways, XP10 landclass textures and at least forest and cities textured polys with regionalization if possible.
      In the same time we are working to implement our new technology 3D Automation in XP10 to create buildings and trees never seen before :-) We are also working on a new range of photoreal VFR and Airports sceneries for XP10.

      So be patient, and owners of this V1 version will get the update for free :-)

      Laurent
      XP France manager

      • Laurent: good to here update plans. I’m using the file and enjoying it, and we’re all looking forward to seeing true XP10 materials from Laminar!

  8. thank you :-) but sincerely I do not think laminar will change its landclass system, that from our point of view does not have any future ! there’s no way to create both buildings, trees and ground texture fiting together to make a real landclass. I hope we’ll be able at least to create customized and regionalized groupd textured polys without memory issues…