17 comments on “Scenery : The Devils in the Detail.

  1. Interesting information, there are alot of crappy packages on the org, but also a good amount of usable nice ones. My custom scenery folder is large

    Speaking of great scenery, any word on Santiagos Mountain Air and Ohare? Please!?

    • Nice tips. I will keep those in mind. You can check out my XP10 airport at the org… RPVM, RPVP, and RPLC. Sorry for the plugging, but your critique may lead to some improvements.

    • Great article, goes into the short bookmark list. Let me also plead for Santiagos KLGA rebuild. I’ve been learning lots about building scenery on the bleeding edge using his layout. KLGA is an extreme airport and a great one to show off XP10′s potential. But the currently available apt.dat is a mess. I completely redid the taxiways with actual nomenclature and runways and imported his DSF data to install .obj’s. Now, even with my amateur effort, I land at dusk with 4 or 5 AI planes and have that WOW! feeling. Still, would be nice to see what a pro could do.
      Then all I’ll need is money to buy the new hardware so I can push the settings up. Shekels for a poor XP10′r anyone?

  2. Yes, really good article mate! It’s surprising how easy it is to tweak sceneries. Esp now with HDR lighting. For those new to xplane, make sure you check out Opensceneryx, which gives you hundreds of other scenery objects to add. Plus Tom Kyler is usually adding more objects for Laminar. Then there’s the R2 scenery objects, for that drab eastern European look (I actually love it!)

  3. Another tip I’ve heard regarding performance more than appearance is to consolidate lots of little texture files into one larger file. I haven’t done that yet with my package, but it’ll be coming along.

  4. Excellent post. What is lacking in X-plane is a bunch of good tutorials, preferably in the form of youtube-movies. I know that Simon started a series on object-design in SketchUp and some basic texturing, but I have not found anything on GI-lighting, the use of OpenScenery or WED1.2 (I am aware that there are a few PDF files that explain the basics, but these are insufficient to lift quality to XP10-standards).

  5. Hi FT can you repost klax_pol_7w4n-orig.png and klax_pol_7w4n-new.png? The current versions you have are jpegs … also I think you may have inadvertently used the same file twice. I generated md5 check sums for both images and their fingerprints were the same.

    hmm … if your concern is about vram, then you should look into converting your images to DDS, you’ll get more mileage out of this format. I think Ben made it so that you can actually ship both png and dds files with your scenery. If you check compressed textures in the rendering options it should use the DDS files.

  6. Great article. Maybe as a tip, to speed up the chore of e.g. JPG or PNG file size optimizations, you can use a specialized batch tool like http://imageoptim.com/ This is more efficient in my experience than Photoshop. ImageOptim is OSX only but references the open source utilities it uses to do the actual heavy lifting – these in turn should be available on other platforms as well.

  7. Great Read.

    You inspired me to go and have a play with Overlay and place some needed aircraft in the Grave Yards of the Aerosoft Airports.
    With regards to David’s EGCC. You said he updated his to Xplane-10. However mine is still showing no roads to the Airport. Am I interpreting that I have to adjust it too to get that look? Or is there another version out there from EGCC V2?
    I believe someone also asked, but is there ramifications of you passing on your KLAX files?
    More articles on scenery tweaks please. I am on the crusade to correcting stuff now.

    Bennett
    OCD Scenery man

    • Dave did do an update, the XP10 version is “EGCC Manchester International_v2F”.

      I don’t know about the KLAX files as they are for a payware scenery, I will check and see if they want to distribute them to users.

  8. Pingback: Was macht eine gute X-Plane 10 Szenerie aus? | X-Plane Blog

  9. Just another request to see if you’d be able to share the modified KLAX texture files? Or is there a quick way I can do this myself using photoshop?

    Thanks

    Andy